No advertising
Not a single ad, and no link anywhere that takes a child out of the app.

In Puzika the child drags the pieces together, a picture appears, and the app says what it is. 53 puzzles across six worlds — each one teaches a different word.

The whole game is a single gesture, repeated. A three-year-old understands it without being told.

Four pieces or sixty-four. The parent picks the difficulty, or types in a piece count of their own. A piece snaps into place as soon as it comes close enough.
Confetti bursts, a sticker drops into the album, and the finished picture can be saved to the phone's photo library.
“Rabbit.” This is the point of the game: the three seconds where a picture turns into a word.
Every puzzle teaches a different word. Not one of them repeats.
Real screenshots, not mock-ups. Swipe sideways to see more.
These are not promises. They are how the app is built.
Not a single ad, and no link anywhere that takes a child out of the app.
No accounts, no analytics, no tracking. The app makes no network requests at all; data that is never collected cannot leak.
Settings and purchases sit behind a simple multiplication question a small child cannot pass.
Everything ships inside the app. It works in airplane mode, in the car, on a plane.
Every category has free puzzles. One optional payment unlocks the rest, permanently.
Music switches off from the home screen in one tap. Sound, narration and haptics each have their own switch.
A three-year-old cannot read a menu, does not look for a back button, and has no idea what an ad is. Most apps made for preschoolers ignore this and fill the screen with buttons; the child learns to get lost rather than to play. Puzika follows one rule: nothing is on screen except the thing the child is meant to do.
Jigsaw puzzles are a good exercise between three and eight for exactly this reason. Turning a piece works fine motor control, finding its place works spatial reasoning, and naming the finished picture works vocabulary. Puzika folds all three into one gesture: the child drags a piece, the picture completes, and the app says its name in the child's own language.
The free part is a real trial rather than a teaser: every one of the six categories has free puzzles, so you see the whole game before deciding anything. Payment is optional, one-time, and never a subscription.
Write us a line if you want to know when it lands. We send exactly one email; we do not add you to a list and we do not share your address.
Send an email